goelmohit2002 Wrote:rohit3249 Wrote:All the area that is below the line 2x+3y-6=0 will be covered.
thanks. Can you please tell why ?
there are 2 ways to do this:
(1)
DON'T rearrange to mx + b; TEST A POINTthis is the way you've done it.
if you DON'T rearrange the equation to the form y = mx + b, but instead leave it in the form in which you found it - as you did here - then you probably won't be able to tell from just looking at the equation which side to shade.
in this case, just
test any point that's not on the boundary line. (in this case, this means any point for which 2x + 3y is not equal to 6.)
if the point WORKS in the original inequality, then shade the side CONTAINING the point.
if the point DOES NOT WORK in the originla inequality, then shade the side that DOES NOT CONTAIN the point.
the easiest such point here, by far, is (0, 0). (this is always the easiest point to check, unless it's on the line in question.)
if you plug (0, 0) into 2x + 3y
< 6, then the inequality is true. therefore, you should shade the side containing (0, 0).
(2)
REARRANGE TO mx + bif you take the time to rearrange into mx + b form:
if it's
y > mx + b or
y > mx + b, then you shade ABOVE the line.
if it's
y < mx + b or
y < mx + b, then you shade BELOW the line.
here, if you solve for mx + b form, you'll get y
< (-2/3)x + 2. since the sign is "
<", you shade BELOW the line.