Nina
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Diagram

by Nina Tue Nov 12, 2013 1:04 pm

Does anyone have a good diagram for this game? I did right but went slowly on this one. and also, how would you classify this game?

thanks a lot!
 
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Re: Diagram

by christine.defenbaugh Fri Nov 15, 2013 6:15 am

Thanks for posting, Nina! This game is definitely a hybrid, as we have both ordering and grouping elements at play.

It's mostly a 3D grouping game (the slots are defined both by the time categories and also by the screens), but the first rule gives us a dash of ordering. Even though we have different numbers of screens per time slot, because the slots are defined in two ways, it's probably easiest to lay out a 3x3 grid with all three screens and all three times, and then just cross out the ones we aren't using.

Image

We can visually represent all of our rules. Rules 2 and 3 make it directly into the diagram. And since W must come before H (Rule 1), we can also add to our diagram that H cannot be in the earliest spot (7pm), and W cannot be in the latest spot (9pm).

From here, we have a solid framework from which to base our conditional diagrams on, as well as a basis for assessing the unconditional questions!

Please let me know if you have any additional questions about this setup, or this game!
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Re: Diagram

by ohthatpatrick Fri Feb 07, 2014 3:00 am

Attached is a .pdf of a one-sheet explanation to this game. Let us know if you have any thoughts, suggestions, or questions about it.
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LG book version pt70game3.pdf
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Re: Diagram

by steves Thu May 28, 2015 12:16 am

Today (or yesterday at this point!) I played this game after printing it out. Since it is from a recent PT, the questions are spread over more pages.

I was not sure where to draw my diagram. I first drew it on the first page of the game--which made great sense until I realized that only the first question (in this case Q13) appears on that same page. For the next questions, I had to keep turning back and forth between the diagram and the questions. Eventually I had enough of that and re-drew the diagram on a separate piece of paper--which I won't be able to do for the real exam.

With the new PT format, are the pages printed on both sides and, if so, where is the best place to draw the diagram so I can see it and use it with the questions? I've thought perhaps to draw it on the first page for the next game--but I could see that causing problems with that next game.
 
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Re: Diagram

by steves Fri May 29, 2015 12:20 am

steves Wrote:Today (or yesterday at this point!) I played this game after printing it out. Since it is from a recent PT, the questions are spread over more pages.

I was not sure where to draw my diagram. I first drew it on the first page of the game--which made great sense until I realized that only the first question (in this case Q13) appears on that same page. For the next questions, I had to keep turning back and forth between the diagram and the questions. Eventually I had enough of that and re-drew the diagram on a separate piece of paper--which I won't be able to do for the real exam.

With the new PT format, are the pages printed on both sides and, if so, where is the best place to draw the diagram so I can see it and use it with the questions? I've thought perhaps to draw it on the first page for the next game--but I could see that causing problems with that next game.


Tonight I saw that the newer format games are printed in our 15 LSAT books on facing pages--so both pages of each game are visible at the same time. So there should not be a problem if the actual LSAT exam books are printed this way and if we'll have enough spaces on our desks to work with both pages showing at a time.
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Re: Diagram

by ohthatpatrick Tue Jun 02, 2015 1:29 pm

Well, you correctly answered your own question. :)

RC and Games are always printed out on two facing pages so that you DON'T have to flip pages.

Sometimes when we print out our own pdf's we get unlucky and mess that up, but your test booklet on gameday won't have that error.

I hope you modern LSAT test takers appreciate how lucky you are that you get two pages per game. In MY day [old man rant], we had to fit everything on one page, and there was often very little writing room. :evil:

However, the trade-off seems to be that as they shifted to giving us more space to write stuff out, they also started giving us games that require more plug-n-chug scenarios. So, maybe the previous era was the "good ol' days". :P