Q14

 
GideonL748
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Vinny Gambini
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Q14

by GideonL748 Mon Aug 14, 2017 4:52 pm

Hi, I'm looking for tips on this question that would have helped to avoid a guess and check approach. I took this as a back end game when I played it, and upon replaying I'm still not seeing major inferences. Thanks!
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ohthatpatrick
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Atticus Finch
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Re: Q14

by ohthatpatrick Tue Aug 15, 2017 2:07 pm

In Grouping games, we often call this a WHO'S LEFT problem.

I would recommend actually drawing three columns on your page, so that the answer choices are the L column, and to the right of them you have your M and P column.

It's also helpful to re-write your RSTVYZ roster near Q14, so that as you look at each answer choice, you can write who's left off to the left side.

For example,

Q14.
RSTVYZ
.........................L...................M......P
ST, YZ (A) Ramos, Vogel | ST | YZ
ST, VY (B) Ramos, Zane | (IMPOSSIBLE: forces the VY enemies to be together)
RV, YZ (C) Smith, Taj ......| RV | YZ
ST, RY (D) Vogel, Zane | RY | ST
RV, ST (E) Yi, Zane .......... | ST | RV

By writing out who's left, it gets quicker to easier figure out whether stuff looks doable or broken.

=================

In regards to frames, I normally frame chunks, so I would have framed ST in all three groups, and then subframed the either/or rule for two of them.

In other words, when ST is in L, I would subframe that into one where YZ are in P and one where neither is in P.

And when ST is in M, I would split that into two by the same logic.

So I had five frames. They were pretty good, but not amazing or essential.

From my frames, it was easy to eliminate (A), (C), and (E).