by ohthatpatrick Tue Aug 15, 2017 2:07 pm
In Grouping games, we often call this a WHO'S LEFT problem.
I would recommend actually drawing three columns on your page, so that the answer choices are the L column, and to the right of them you have your M and P column.
It's also helpful to re-write your RSTVYZ roster near Q14, so that as you look at each answer choice, you can write who's left off to the left side.
For example,
Q14.
RSTVYZ
.........................L...................M......P
ST, YZ (A) Ramos, Vogel | ST | YZ
ST, VY (B) Ramos, Zane | (IMPOSSIBLE: forces the VY enemies to be together)
RV, YZ (C) Smith, Taj ......| RV | YZ
ST, RY (D) Vogel, Zane | RY | ST
RV, ST (E) Yi, Zane .......... | ST | RV
By writing out who's left, it gets quicker to easier figure out whether stuff looks doable or broken.
=================
In regards to frames, I normally frame chunks, so I would have framed ST in all three groups, and then subframed the either/or rule for two of them.
In other words, when ST is in L, I would subframe that into one where YZ are in P and one where neither is in P.
And when ST is in M, I would split that into two by the same logic.
So I had five frames. They were pretty good, but not amazing or essential.
From my frames, it was easy to eliminate (A), (C), and (E).