I'm currently developing an RTS, and I would like to know what quality of life and unit control elements you think any classic RTS should have, as I aim to include as many as possible in our game.
Some of the features we already have or plan to include are:
Grouping units with Ctrl + Number key.
Double-clicking a unit to select all similar units on screen.
Attack move (Attack button + left-click), where units engage any enemies they encounter while moving to their destination.
Hold position, where the unit attacks enemies in range without moving.
Key remapping controls.